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Trouble at the sandbox
Trouble at the sandbox







That said, Horizon Worlds' specific user numbers are not readily accessible, so we can’t really be sure, though the much-maligned launch campaign and basic graphics probably haven’t helped.ĭecentraland’s closest competitor, The Sandbox, is undoubtedly the more popular of the two, with nearly three times the active user count, higher volumes, and the patronage of Snoop Dogg.īut at US$1.27bn, Decentraland’s MANA maintains a higher market capitalisation, albeit only slightly, against Sandbox’s US$1.24bn market cap. It’s not just Decentraland in trouble Meta’s Horizon Worlds, with all the weight of Mark Zuckerberg’s billions behind it, is apparently struggling to get even its own developers to engage with it. Stretching it out to the past month, the total volume comes to a little over US$373,000. Volumes tank in 2022īy Decentraland's own marketplace stats, 112,580 MANA worth of primary and secondary land and wearables sales has been completed in the past seven days, or US$77,000 in fiat terms. It’s not hard to see the logic behind DappRadar’s metrics though ultimately metaverses are meant to derive value through NFT sales, and regardless of where you get your data from, there’s no denying that the numbers aren’t great. In other words, unless you’re actively buying or selling Decentraland NFTs, you’re not an active user, reckons DappRadar.ĭecentraland stats according to DCLm Metrics – Source: While DCL Metrics counts the game’s user logins, DappRadar only counts the “number of unique wallet addresses interacting with the dapp’s smart contracts”. So why the discrepancy? It all comes down to what you consider an ‘active user’.

trouble at the sandbox

The company posted a link to another market tracker, the foundation-linked DCL Metrics, which showed an active user count greater than 7,000.









Trouble at the sandbox